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	<title>richard-slater.co.uk &#187; MMORPG</title>
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	<link>http://www.richard-slater.co.uk</link>
	<description>Jesus, Life, Programming and Systems Administration</description>
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		<title>Nate Combs on &#8220;Security&#8221; as an resource</title>
		<link>http://www.richard-slater.co.uk/archives/2007/09/17/nate-combs-on-security-as-an-resource/</link>
		<comments>http://www.richard-slater.co.uk/archives/2007/09/17/nate-combs-on-security-as-an-resource/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 19:21:06 +0000</pubDate>
		<dc:creator>Richard Slater</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Nate Combs]]></category>

		<guid isPermaLink="false">http://www.richard-slater.co.uk/archives/2007/09/17/nate-combs-on-security-as-an-resource/</guid>
		<description><![CDATA[Nate Combs has again posted on Terra Nova about what makes rare minerals rare. Nate makes the very good point; that rare minerals are not as scarce as the name might suggest. It is well worth a read as his his personal &#8220;scratchpad&#8221;.]]></description>
			<content:encoded><![CDATA[<p>Nate Combs has again posted on <a class='wikipedia' href='http://en.wikipedia.org/wiki/Terra_Nova_%28blog%29' title='Wikipedia article on Terra Nova (blog)'>Terra Nova</a> about what makes <a href="http://terranova.blogs.com/terra_nova/2007/09/scarcely-rare.html">rare minerals rare</a>. Nate makes the very good point; that rare minerals are not as scarce as the name might suggest. It is well worth a read as his his <a href="http://scratchpad.roaringshrimp.com/">personal &#8220;scratchpad&#8221;</a>.</p>
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		<title>Economics of Virtual Worlds</title>
		<link>http://www.richard-slater.co.uk/archives/2007/09/11/economics-of-virtual-worlds/</link>
		<comments>http://www.richard-slater.co.uk/archives/2007/09/11/economics-of-virtual-worlds/#comments</comments>
		<pubDate>Tue, 11 Sep 2007 19:33:10 +0000</pubDate>
		<dc:creator>Richard Slater</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[Nate Combs]]></category>
		<category><![CDATA[Terra Nova]]></category>

		<guid isPermaLink="false">http://www.richard-slater.co.uk/archives/2007/09/11/economics-of-virtual-worlds/</guid>
		<description><![CDATA[I have been thinking about the economics of Online Games (specificly MMORPGs) for some time. Most of my interest comes from writing my undergraduate dissertation which was more of an overview of the future of MMOGs than any specific focus. Lately, and most importantly with EVE Online, economics has shot into the public eye. First [...]]]></description>
			<content:encoded><![CDATA[<p>I have been thinking about the economics of Online Games (specificly <a class='wikipedia' href='http://en.wikipedia.org/wiki/MMORPG' title='Wikipedia article on MMORPG'>MMORPGs</a>) for some time. Most of my interest comes from writing my undergraduate dissertation which was more of an overview of the future of MMOGs than any specific focus. Lately, and most importantly with <a class='wikipedia' href='http://en.wikipedia.org/wiki/EVE_Online' title='Wikipedia article on EVE Online'>EVE Online</a>, economics has shot into the public eye.</p>
<p>First <a href="http://www.ccpgames.com/press/press_releases.asp?pressReleaseID=34">CCP Employed an Economist</a>, Dr. Eyjólfur Guðmundsson, which as it turns out is probably the first time an Economist has been employed to study and create reports based upon an ingame economy. Dr Guðmundsson has already posted a <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=498">blog item</a> about the Mineral Market in EVE Online although he describes it himself as more of a &#8220;statistical overview&#8221; than an in-depth study.</p>
<p>I am certainly not alone in my interest in Virtual World Economics as there is at least one &#8220;research network&#8221; who <a href="http://virtual-economy.org/">actively post</a> about research found on the internet and in acedemia. A good number of posts over the past few years over at <a href="http://terranova.blogs.com/">Terra Nova</a> have considered the implications of applying real world economic principals to Virtual Worlds, Edward Castronova <a href="http://www.amazon.co.uk/Synthetic-Worlds-Business-Culture-Online/dp/0226096270/ref=sr_1_1/203-2687914-0440752?ie=UTF8&amp;s=books&amp;qid=1189538439&amp;sr=1-1">wrote a book about them</a>, of which I have a copy which I still haven&#8217;t read.</p>
<p>The thing that facinates me most is probably they way you can maniuplate a virtual world&#8217;s market and not get sent to prison for it. You can collude with other players to fix prices buy up entire stocks of a particular item only to put it back on the market again at an artificially inflated rate! I am sure that people reading this who play EVE would say that that is unfair or even worthy of outwrite wrath. However who is to say that it is a bad thing? it all leads on to the Good vs. Evil argument and the question &#8220;is it wrong to do something in a virtual world just because it is wrong in the real world?&#8221;</p>
<p>So what does the future hold for virtual economys, well I can see lots of research comming from big university&#8217;s&#8230; I mean why wouldn&#8217;t they, if an economy such as EVE Online&#8217;s can act so much like that of the real world why not use it as a economic study. I also expect real world corporations to start accepting virtual economy &#8220;experence&#8221; as a creadable experence for job applicants. This has already started happening with MDs and CEOs of small technology companies getting the job because of past leadership experence within <a class='wikipedia' href='http://en.wikipedia.org/wiki/World_of_Warcraft' title='Wikipedia article on World of Warcraft'>World of Warcraft</a>.</p>
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		<title>BETA, BETA, BETA</title>
		<link>http://www.richard-slater.co.uk/archives/2005/01/08/beta-beta-beta/</link>
		<comments>http://www.richard-slater.co.uk/archives/2005/01/08/beta-beta-beta/#comments</comments>
		<pubDate>Sat, 08 Jan 2005 12:52:01 +0000</pubDate>
		<dc:creator>Richard Slater</dc:creator>
				<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.richard-slater.co.uk/archives/2005/01/08/beta-beta-beta/</guid>
		<description><![CDATA[It is obviously the time of year for MMORPG betas at the moment, Wish 2 beta started on 1st January, City of Heros Europe started not long after and it looks like World of Warcraft Europe is on the horizon. It is very nice to see so many games taking the european market so seriously, [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">It is obviously the time of year for MMORPG betas at the moment, Wish 2 beta started on 1st January, City of Heros Europe started not long after and it looks like World of Warcraft Europe is on the horizon.</p>
<p>It is very nice to see so many games taking the european market so seriously, games like Lineage II, CoH and WoW are going to mop up after SOE decided all european players would have to play on US servers.</p>
<p>And for anyone who is interested, NCSoft have their offices in Brighton, UK so if you want a job take a look at their website. <a href="http://www.plaync.com/jobs/jobs.html" target="_blank" class="postlink">[link]</a></span></p>
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		<title>Power Up (or not)</title>
		<link>http://www.richard-slater.co.uk/archives/2005/01/05/power-up-or-not/</link>
		<comments>http://www.richard-slater.co.uk/archives/2005/01/05/power-up-or-not/#comments</comments>
		<pubDate>Wed, 05 Jan 2005 17:17:10 +0000</pubDate>
		<dc:creator>Richard Slater</dc:creator>
				<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Sys. Admin.]]></category>

		<guid isPermaLink="false">http://www.richard-slater.co.uk/archives/2005/01/05/power-up-or-not/</guid>
		<description><![CDATA[Having issues today with power at work, yesterday we had a new generator installed, then we had a power cut&#8230; at least we know the generator will kick in, as long as we don&#8217;t mind waiting 15 seconds. Of course the computers, servers and all can&#8217;t cope with this. So we have ordered UPSs for [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">Having issues today with power at work, yesterday we had a new generator installed, then we had a power cut&#8230; at least we know the generator will kick in, as long as we don&#8217;t mind waiting 15 seconds. Of course the computers, servers and all can&#8217;t cope with this.</span></p>
<p>So we have ordered UPSs for all the computers in the Admin Block, hopefuly will get some for the servers too, you never know we might be able to have an up time longer than one week.</p>
<p>Other than power issues, work is quite good, we are really getting in to the swing of things, still lots and lots to get done but, it looks possable now. My main issue at the moment is documenting all the things that I rushed to get done because they needed doing yesterday. <span style="font-weight: bold">note to anyone in the same business: document as you go is much, much, much easier</span></p>
<p>Everyone on <a href="http://www.oc-ps.co.uk/" target="_blank" class="postlink">OcPS</a> is looking forward to World of Warcraft EU looks like lots of the old Planetside gang is getting together to make an impact on Azeroth, most of us have played it before in the NA beta.</p>
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		<title>A Break from MMOGs</title>
		<link>http://www.richard-slater.co.uk/archives/2004/11/03/a-break-from-mmogs/</link>
		<comments>http://www.richard-slater.co.uk/archives/2004/11/03/a-break-from-mmogs/#comments</comments>
		<pubDate>Wed, 03 Nov 2004 18:07:27 +0000</pubDate>
		<dc:creator>Richard Slater</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.richard-slater.co.uk/archives/2004/11/03/a-break-from-mmogs/</guid>
		<description><![CDATA[I have decided to take a break from EVE and MMOGs in general, I say I have decided&#8230; I can&#8217;t afford it at the moment so I havn&#8217;t got a huge choice in the matter. I did get a chance to play Guild Wars for a weekend last weekend, which was a huge amount of [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">I have decided to take a break from EVE and MMOGs in general, I say I have decided&#8230; I can&#8217;t afford it at the moment so I havn&#8217;t got a huge choice in the matter.</p>
<p>I did get a chance to play <a href="http://www.guildwars.com/" target="_blank" class="postlink">Guild Wars</a> for a weekend last weekend, which was a huge amount of fun.. not strictly a MMOG but it feels pretty good, kind of a cross between Lineage II and Phantasy Star Online.</p>
<p>I have decided that I will use my time to re-design OcPS which has needed re-working for quite some time. And if I get really bored I have a month of Lineage II waiting for me in the box pack that I bought a couple of months back.</span></p>
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		<title>EVE:The Second Genesis</title>
		<link>http://www.richard-slater.co.uk/archives/2004/02/18/evethe-second-genesis/</link>
		<comments>http://www.richard-slater.co.uk/archives/2004/02/18/evethe-second-genesis/#comments</comments>
		<pubDate>Wed, 18 Feb 2004 21:11:17 +0000</pubDate>
		<dc:creator>Richard Slater</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.richard-slater.co.uk/archives/2004/02/18/evethe-second-genesis/</guid>
		<description><![CDATA[OK&#8230; so all of my old planetside chums have defected to this new MMORPG called EVE Online: The Second Genesis&#8230; so here I am writeing a dissertation about the future of MMOGs, thinking I wander what this game is all about&#8230; and I wish I could have a go just to see what it is [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">OK&#8230; so all of my old planetside <a href="http://www.oc-ps.co.uk/" target="_blank" class="postlink">chums</a> have defected to this new MMORPG called EVE Online: The Second Genesis&#8230; so here I am writeing a dissertation about the future of MMOGs, thinking I wander what this game is all about&#8230; and I wish I could have a go just to see what it is like&#8230; so I did, got a 3 day trial of Dreeder (cheers matey) and started playing today&#8230; the tutorial was less than clear and I gave up after fiddeling trying to get it to work for a couple of hours, then I just spent some time mining stuff for seemingly no point oh well never mind&#8230; from what I see of the game so far it looks vast&#8230; there are a huge number of systems in the EVE universe and they all seem quite big in themselves. From a design perspective I imagine it is largely an illusion as there is little between each asteroid/station/planet and so on&#8230; the theory behind the game is very simple. However a huge amount of work has gone into the economy, which is a really good thing as it ads layers and layers of complexity to the game, anyway if you are interested in EVE take a look at this <a href="https://secure.eve-online.com/redir.asp?aid=100072" target="_blank" class="postlink">affilliate link</a> you can then look round the website and if you sign up CCP (the makers of EVE) will give OC-PS.co.uk $7, which isnt bad at all. </span></p>
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