Fixing EVEMon's Crashy C++ DLLs
I have been working on EVEMon for about two months now, taking on the responsibility of committing changes to the trunk, fixing bugs and adding new features. As a project I have been involved for several years submitting bug fixes and little features, it was down to my experiences with EVEMon that I decided to implement Subversion and Trac at work. Unfortunately the first time it came to me to be responsible for a release, it seemed to go terribly wrong....